![]() (compiler file 'd:\agent\_work\2\s\src\vctools\compiler\utc\src\common\error.c', line 835) Help menu, or open the Technical Support help file for more information Please choose the Technical Support command on the Visual C++ To work around this problem, try simplifying or changing the program near the locations listed above. (compiler file 'd:\agent\_work\2\s\src\vctools\compiler\utc\src\p2\main.c', line 187) Il2cpp.exe didn't catch exception: : C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\3\bin\HostX64\圆4\link.exe /out:"D:\DeleteUnityPorj\Library\il2cpp_cache\linkresult_CB2C57AC6C465BB10A2673A2D57153BF\GameAssembly.dll" /DEBUG /INCREMENTAL:NO /LARGEADDRESSAWARE /NXCOMPAT /DYNAMICBASE /NOLOGO /TLBID:1 /OPT:REF /OPT:ICF /LTCG /HIGHENTROPYVA /DLL /NODEFAULTLIB:uuid.lib "kernel32.lib" "user32.lib" "advapi32.lib" "ole32.lib" "oleaut32.lib" "Shell32.lib" "Crypt32.lib" "psapi.lib" "version.lib" "MsWSock.lib" "ws2_32.lib" "Iphlpapi.lib" /LIBPATH:"C:\Windows Kits\10\Lib\2.0\um\圆4" /LIBPATH:"C:\Windows Kits\10\Lib\2.0\ucrt\圆4" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\lib\um\圆4" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\3\lib\圆4" /SUBSYSTEM:WINDOWS library D:\DeleteUnityPorj\Library\il2cpp_cache\linkresult_CB2C57AC6C465BB10A2673A2D57153BF\GameAssembly.lib and object D:\DeleteUnityPorj\Library\il2cpp_cache\linkresult_CB2C57AC6C465BB10A2673A2D57153BF\GameAssembly.exp Total compilation time: 68646 milliseconds. Time Compile: 4847 milliseconds Il2CppTypeDefinitions.cpp Time Compile: 5384 milliseconds Bulk_Generics_6.cpp Time Compile: 7106 milliseconds Bulk_System.Xml_5.cpp ![]() Time Compile: 7810 milliseconds Bulk_System_0.cpp Time Compile: 8459 milliseconds Bulk_System.Xml_7.cpp Time Compile: 8532 milliseconds Bulk_Rewired_Core_6.cpp Time Compile: 8680 milliseconds Bulk_Rewired_Core_20.cpp Time Compile: 8856 milliseconds Bulk_Rewired_Core_8.cpp Time Compile: 8946 milliseconds Bulk_mscorlib_9.cpp Time Compile: 9006 milliseconds Bulk_mscorlib_11.cpp Output directory: D:\DeleteUnityPorj\Temp\StagingArea\Data\NativeĬache directory: D:\DeleteUnityPorj\Library\il2cpp_cache Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\3\bin\HostX64\圆4\cl.exe Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\3\bin\HostX64\圆4\link.exe Msvc Install SDK Directory: C:\Windows Kits\10 ![]() Prior to installing Rewired from the Asset store, I was able to build an il2cpp build.ĭ:\deleteunityporj\temp\stagingarea\data\il2cppoutput\bulk_rewired_core_5.cpp(29809) : fatal error C1001: An internal error has occurred in the compiler.įailed running C:\Program Files\Unity\Hub\Editor\2018.4.5f1\Editor\Data\il2cpp/build/il2cpp.exe -convert-to-cpp -emit-null-checks -enable-array-bounds-check -dotnetprofile="unityaot" -compile-cpp -libil2cpp-static -platform="WindowsDesktop" -architecture="圆4" -configuration="ReleasePlus" -outputpath="D:\DeleteUnityPorj\Temp/StagingArea/Data\Native\GameAssembly.dll" -cachedirectory="D:\DeleteUnityPorj\Assets\.\Library/il2cpp_cache" -map-file-parser="C:\Program Files\Unity\Hub\Editor\2018.4.5f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" -directory="D:\DeleteUnityPorj\Temp\StagingArea\Data\Managed" -generatedcppdir="D:\DeleteUnityPorj\Temp\StagingArea\Data\il2cppOutput"īuilding GameAssembly.dll with MsvcDesktopToolChain ![]() ![]() I'm getting errors while building with il2cpp.Īre these related to Rewired by chance? I created a new project to test and only added rewired. ![]()
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